![]() ![]() ![]() With a lot of lucky endgame gear farming, full basic damage gear you might hit 2000-3000% and be limited to one weapon. even then its still the smallest part of my dps. I was looking forward to a basic attack build too, i tried that and its decent on the first map.īut plunderbus alone with around the same skill points and one legendarium slot with do around 900%+, hit twice, with multiple projectiles, use any weapon you want, and hit half the screen from safe ranged distance. 1h sword still swings multiple time faster capped also. i just got a chest with 30% speed its lvl30 with no challenge bonus or lifebound. you could be capped with basic attack speed on armor btw. That cap is so low, makes basic dmg even worse imo. That being said I think a mace build with the same buffs would generally have a higher single target damage output because of the attack speed as the attack speed bonus is capped at 60% additional attack speed. The maelstrom buff + basic attack class synergy skill + relic basic attack passive skill gets you to 980% weapon damage in a large area per swing before applying the relic aura effect and additional affixes you might have on your equipment. Also all the buffs are based on the weapon's base attack damage so 100% damage increase to a mace would mage it hit for iirc 320% weapon damage while a 100% damage increase to a great-weapon would make it hit for 700% weapon damage instead. With Double Cross though you get that initial burst of speed that helps build frenzy to a good level right away. Generally the great-weapons are balanced in a way that they have a very high area damage but a slow attack speed and it takes a while for frenzy to take effect with them. Generally you can roll 100% basic attack damage and flat damage on a focus, that is true, but it is possible to roll those on a 2-hand weapon as well as they have 1 more affix slot and all 2-hand-weapons have an innate crit chance and higher base damage than 1-hand weapons. In development at Echtra Games and led by Max Schaefer, the game releases on PC later this year and is in the works for PlayStation 4 and Xbox One.Sorry, I meant Flaming Destroyer(FD) and Cursed Captain(CC). It will still feature co-op, but no longer a shared world. Torchlight 3 began life as Torchlight Frontiers, a free-to-play action-RPG set in the same universe as Torchlight 1 and 2. The game features a shared, persistent, dynamically generated world. Earlier this year, it was announced the game had undergone a significant design change and is now more in line with previous games in the series. To see this content please enable targeting cookies. They are pesky creatures.įor an introduction to how the Forts System works in the game, check out the latest blog post from the development team. They will also act as a hub where you can meet up with friends, progress your characters, or swap out skills and armor sets.Īll forts will be available and ready to customize in early Act 1 after you have "cleared out a mob of attacking goblins." Gotta show goblins the what for, always. Perfect World Entertainment and Echtra Games have announced a new Forts system for Torchlight 3 which gives you the opportunity to build and customize a fortress.įorts allow players to create structures that can be personalized with crafted or earned treasures. ![]() You will be able to build and even customize your very own fort in Torchlight 3. ![]()
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